🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

LedaluscaCreature 2


NMediumColdElementalWater
Source Pathfinder Bestiary 3
Perception +8 (darkvision)
Languages Aquan
Skills Acrobatics +7, Athletics +8, Deception +5, Stealth +9, Thievery +7
Str +4, Dex +3, Con +2, Int +0, Wis +2, Cha +1

AC 17; Fort +8; Reflex +9; Will +6;
HP 40
Speed 25 feet (swim 30 feet)
Immunities cold, paralyzed, poison, sleep
Weaknesses Fire 5

Wave One Action +10 (+5, +0) to hit 1d6+4 Bludgeoning
Ice Shard One Action +9 (+4, -1) to hit (deadly d6, thrown 20) 1d6+4 Piercing + 1d4 Cold

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Recall Reflection (illusion, primal)

A ledalusca can recall and replay any reflection ever cast on its surface, although it must still Seek to consciously notice fine or significant details.

Shell Block Reaction

Trigger The ledalusca takes physical damage from an attack

Requirements The ledalusca's shell is frozen (see Freeze Shell)


Effect The ledalusca angles their shell to absorb the blow, gaining resistance 5 to the triggering damage. If they take bludgeoning or fire damage after applying this resistance, their frozen shell shatters until they freeze a new one.

Freeze Shell One Action (cold, manipulate)

The ledalusca freezes their surface into a translucent, faintly colored ice sculpture matching the mirror image of a Medium creature or object they have seen before. While in this form, instead of a wave, they have the following Strike:

Melee One Action ice shell +10/+5/+0, Damage 1d6+4 physical damage plus 1d4 cold damage

The physical damage is a type that matches the new shape of the ledalusca's frozen shell. The ledalusca can revert to their liquid form by taking this action again.

Hold Still One Action (concentrate)

Until the next time they act, the ledaluca appears to be either an ice sculpture (if under the effects of Freeze Shell) or a pool of still water (if not). They have an automatic result of 28 on Deception checks and DCs to pass as what they appear to be.

Push One Action

Requirements The monster's last action was a success with a Strike that lists Push in its damage entry.


Effect The monster automatically knocks the target away from the monster. Unless otherwise noted in the ability description, the creature is pushed 5 feet. If the attack was a critical hit, this distance is doubled.


Ledaluscas are reflective water elementals that can bring forth images previously reflected on their surfaces and wholly freeze themselves in the shapes of what they reflected. They explore and protect the calmest boundaries of the icy regions of the Plane of Water, where ice forms in shiny, flawless sheets.

Insatiably curious, their eagerness propels some ledaluscas to pickpocket interesting-looking objects to play with. Others travel to different planes to locate, observe, and reflect a wider variety of creatures than those on their home plane. They pretend to be ice sculptures or still pools for this purpose, especially if they can find a spot in a high-traffic area to inhabit. Despite their perfect mimicry, ledaluscas are unable to create an appearance from scratch, nor can they adjust the appearance they take on or combine elements of different reflections. Some of them find this disheartening, like artists vexed by a lack of creativity.

One of the strangest encounters a ledalusca can experience is with a creature or object that has no reflection. A ledalusca can see a vampire, for example, but is unable to reproduce its image. For a creature that effectively has an unlimited memory for images, this proves utterly confusing. The vague memory of the encounter sticks in the ledalusca's mind like a splintering a humanoid's finger.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Cold

Effects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.

Water

Effects with the water trait either manipulate or conjure water. Those that manipulate water have no effect in an area without water. Creatures with this trait consist primarily of water or have a magical connection to the element.