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Ledorick Banyan (Possessed)Creature 14


UniqueNMediumHumanHumanoid
Source Pathfinder #154: Siege of the Dinosaurs
Perception +24 ((+26 when using Perception for initiative))
Languages Common
Skills Acrobatics +24, Athletics +25, Deception +23, Diplomacy +25, Intimidation +25, Society +20, Lore +18
Str +5, Dex +4, Con +2, Int +0, Wis +2, Cha +5

AC 36; Fort +28; Reflex +26; Will +22;
HP 260
Speed 25 feet

Fist One Action +27 (+23, +19) to hit (agile, finesse, nonlethal, unarmed) 1d4+11 Bludgeoning
Ranseur One Action +29 (+24, +19) to hit (disarm, magical, reach) 3d10+13 Piercing
Composite Longbow One Action +27 (+22, +17) to hit (deadly 2d10, magical, propulsive, range increment 100, reload 0, volley 30) 2d8+11 Piercing

+26 when using Perception for InitiativeAttack of Opportunity Reaction

Ledorick gains an additional reaction at the beginning of each of his turns that he can use only for an Attack of Opportunity.


Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Dueling Riposte Reaction

Requirements Ledorick is using Dueling Parry

Trigger A creature within Ledorick's reach critically fails a Strike against him


Effect Ledorick makes a melee Strike against the triggering creature or attempts to Disarm the triggering creature.

Juggernaut

When Ledorick rolls a success on a Fortitude save, it is a critical success instead.

Possessed

Ledorick is possessed by the dybbuk Lyrt Cozurn, and he is controlled by the dybbuk. However, Ledorick's personality is strong; each time Ledorick takes Hit Point damage, Lyrt takes half of this damage as well (reduced by his Resistances, if applicable).

Dueling Parry One Action

Requirements Ledorick has a single one-handed melee weapon in one hand and has his other hand free


Effect Ledorick gains a +2 circumstance bonus to AC until the start of his next turn.

Guiding Finish One Action

Requirements Ledorick has a single one-handed melee weapon in one hand and has his other hand free


Effect Ledorick Strikes with the required weapon. On a hit, he moves the target up to 10 feet into a space he can reach, even moving the target through his own space. On a failed Strike, Ledorick can still move the target 5 feet in this way. This action can be used only if Ledorick has a multiple attack penalty.

Show-Off

When Ledorick can see and be seen by at least two allies, his attacks deal 3d6 extra precision damage.

Sudden Charge Two Actions

Ledorick Strides twice and makes a melee Strike.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.