Lelzeshin (Tier 3-4)Creature 5
Source Pathfinder Society Scenario #1-16: The Perennial Crown Part 1, Opal of Bhopan
Perception +11
Languages Common, Mwangi, Sylvan
Skills Acrobatics +13, Athletics +9, Lore +11, Deception +14, Diplomacy +12, Lore +11, Nature +10, Society +11, Stealth +13
Str +2, Dex +4, Con +2, Int +2, Wis -1, Cha +3
AC 22; Fort +10; Reflex +14; Will +9;
HP 70
Speed 30 feet
Bloodletting Kukri +13 (+9, +5) to hit (agile, finesse, trip) 2d6+2 Slashing
Mirror Reversal (illusion, mental, occult, teleportation)
Frequency Lelzeshin can use this reaction once per day.
Trigger An attack from an attacker he can see would be a critical success against Lelzeshin
Effect Lelzeshin teleports to one of the mirrored walls, emerging adjacent to it.
Meanwhile, a duplicate briefly remains, seemingly frozen in place for a second, before detonating as the critical hit connects with it. Each creature adjacent to his original location takes 4d6 slashing damage (DC 22 basic reflex), and these adjacent squares becomes difficult terrain
Nimble DodgeTrigger Lelzeshin is targeted by a melee or ranged attack by an attacker he can see.
Effect Lelzeshin gains a +2 circumstance bonus to AC against the triggering attack.
Mirror Feint (visual)Lelzeshin takes advantage of the numerous mirrors in the room to befuddle his opponents, making his movements harder to track. If he succeeds at a deception check to Feint against a target who can see him, the target is Flat-Footed against melee attacks that he makes against them until the end of his next turn.
Mirror TargetLelzeshin can use the room's mirrors to send his Produce Flame projectiles in unexpected directions. When attacking with produce flame, instead of firing it directly at a foe, he can fire the projectile at the nearest mirrored wall and have it emerge out of the mirrored wall closest to his target. The distance between the mirrors doesn't count against the spell's range, only the distance the ball of fire travels when it is not inside a mirror.
Sneak AttackLelzeshin deals 2d6 extra precision damage to Flat-Footed creatures.
Primal Spontaneous Spells (DC 22, +12 to hit)
Cantrips (3rd Level): Produce Flame, Tanglefoot
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.