Leopard (BB)Creature 2
Source Pathfinder Beginner Box
Perception +7 (low-light vision)
Languages none
Skills Acrobatics +8, Athletics +7, Stealth +8
Str +3, Dex +4, Con +2, Int -4, Wis +1, Cha -2
AC 18; Fort +8; Reflex +10; Will +5;
HP 30
Speed 30 feet (climb 20 feet)
Jaws +10 (+5, +0) to hit (finesse) 1d10+3 Piercing
Claw +10 (+6, +2) to hit (agile, finesse) 1d6+3 Slashing
Low-Light Vision
The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.
MaulThe leopard makes two claw Strikes against a creature it has Grabbed. The second attack uses the same multiple attack penalty as the first, but attacks it makes after this take a -10 multiple attack penalty (or a -8 multiple attack penalty for its claws).
PounceThe leopard Strides and makes a Strike at the end of that movement. If the leopard successfully used Hide before this action, the target has the Flat-Footed condition against this Strike.
Sneak AttackThe leopard deals an extra 1d4 damage to creatures that have the Flat-Footed condition.
GrabWhen the leopard succeeds at its jaws Strike, it can use this action immediately after to automatically give the target the Grabbed condition until the end of its next turn.
Leopards range from the iconic yellow with black spots to black panthers and white-furred, black-spotted snow leopards.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.