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Leshy Crafter (1-2)Creature 3

Source Pathfinder Society Scenario #1-15: The Blooming Catastrophe
Perception +9 (low-light vision)
Languages Abyssal, Common, Druidic, Sylvan, Speak With Plants (trees Only)
Skills Crafting +11, Nature +7, Occultism +10
Str +2, Dex +2, Con +1, Int +2, Wis +1, Cha +3

AC 19; Fort +9; Reflex +12; Will +6;
HP 51
Speed 25 feet

Razor-sharp Leaf One Action +11 (+7, +3) to hit (agile, finesse, sweep) 1d8+5 Slashing
Thorn One Action +11 (+7, +3) to hit (agile, thrown) 1d6+5 Piercing

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

Vitality Transfer Reaction

Trigger The leshy crafter would take damage

Effect The leshy crafter uses his mystical link to the Abyssal shard to redirect the damage to a willing leshy of lower level within 30 feet. If this leshy is reduced to 0 HP as a result of the damage, the leshy crafter takes any remaining damage.

Claws from Below Two Actions

The leshy crafter calls spiky roots that shoot up from the ground in the shape of Abyssal claws before retracting an instant later. This ability targets three 5-foot bursts within 30 feet. Each creature on the ground in an affected area takes 2d8 piercing damage (DC 20 basic reflex save). A creature takes the same amount of damage no matter how many overlapping bursts it's caught in.

Leech Materials Two Actions

Frequency once per minute

Effect The leshy crafter calls forth materials and natural energies from the surrounding area, creating a brief vortex of flora and debris. Each non-plant creature within 10 feet of the leshy crafter takes 2d6 piercing damage and 2d6 negative damage, with a DC 20 basic fortitude save.

The debris cloud lasts until the leshy crafter's next turn; while the cloud lasts, all creatures within it become Concealed, and all creatures outside the cloud become concealed to creatures within it.

Primal Innate Spells (DC 17, +9 to hit)

4th Level: Speak with Plants (Constant) (Trees Only)



A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.


A creature with this trait is a member of the leshy ancestry.


Vegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.