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Lesser Manifestation Of DahakCreature 22


UniqueCEGargantuanDragonFire
Source Pathfinder #150: Broken Promises
Perception +39 (darkvision, scent (imprecise) 60 feet, smoke vision)
Languages Abyssal, Common, Draconic, Elven
Skills Acrobatics +37, Arcana +42, Athletics +42, Deception +42, Diplomacy +37, Intimidation +45, Stealth +35
Str +10, Dex +5, Con +9, Int +5, Wis +6, Cha +7

AC 50; Fort +36; Reflex +33; Will +39; +1 status to all saves vs. magic
HP 500
Speed 60 feet (fly 240 feet)
Immunities fire, paralyzed, sleep
Weaknesses Good 24
Resistances Acid 24, Cold 24, Electricity 24, Poison 24

Jaws One Action +42 (+37, +32) to hit (fire, magical, reach 20) 4d10+22 Piercing + 3d6 Fire
Claw One Action +42 (+38, +34) to hit (agile, magical, reach 15) 4d8+22 Slashing
Tail One Action +40 (+35, +30) to hit (magical, reach 25) 4d10+17 Slashing
Wing One Action +40 (+36, +32) to hit (agile, magical, reach 20) 3d8+17 Slashing

Scent (Imprecise) 60 feet

Scent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).

If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.

Smoke Vision

Smoke doesn't impair a red dragon's vision; it ignores the concealed condition from smoke.

+1 Status to All Saves vs. MagicAttack of Opportunity (Jaws Only) Reaction

Jaws only


Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Dragon Heat (arcane, aura, evocation, fire)

10 feet Aura


6d6 fire damage (DC 42 basic reflex save)

Frightful Presence (aura, emotion, fear, mental)

90 feet Aura, DC 42 will save


A creature that first enters the area must attempt a Will save.

Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.


Critical Success The creature is unaffected by the presence.

Success The creature is Frightened 1.

Failure The creature is Frightened 2.

Critical Failure The creature is Frightened 4.

Redirect Energy Reaction (abjuration, divine)

Trigger A creature within 100 feet casts an acid, cold, fire, electricity, or poison spell, or such a spell otherwise comes into effect from a source within 100 feet


Effect The manifestation of Dahak makes all the choices to determine the targets, destination, or other effects of the spell, as though it were the caster.

Breath Weapon Two Actions (divine, evocation)

The manifestation of Dahak breathes a blast of dragonstorm energy that deals 5d6 acid, 5d6 cold, 5d6 electricity, 5d6 fire, and 5d6 poison damage in a 60-foot cone (DC 46 basic reflex save).

It can't use Dragonstorm Breath again for 1d4 rounds.

Draconic Frenzy Two Actions

The dragon makes two claw Strikes and one wing Strike in any order.

Draconic Momentum

The dragon recharges its Breath Weapon whenever it scores a critical hit with a Strike.

Manipulate Energy One Action (concentrate, divine, transmutation)

The manifestation attempts to take control of a magical acid, cold, electricity, fire, or poison spell within 100 feet. If it succeeds at a counteract check (counteract level 10, counteract modifier +36), the original caster loses control of the spell, control is transferred to the manifestation, and the manifestation counts as having Sustained the Spell with this action (if applicable). The manifestation can end the spell instead of taking control, if it chooses.


Arcane Innate Spells (DC 46, +38 to hit)

Cantrips (10th Level): Detect Magic, Read Aura
4th Level: Suggestion, Wall of Fire



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Fire

Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element.