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LeucrottaCreature 5


CELargeBeast
Source Pathfinder Bestiary 2
Perception +11 (darkvision, scent (imprecise) 30 feet)
Languages Common, One Additional Language (usually Gnoll)
Skills Athletics +13, Deception +13, Stealth +11
Str +6, Dex +2, Con +4, Int +0, Wis +2, Cha +4

AC 21; Fort +15; Reflex +9; Will +11;
HP 85
Speed 50 feet (climb 25 feet)

Jagged Jaws One Action +15 (+10, +5) to hit (fatal d10) 2d8+8 Slashing
Hoof One Action +13 (+9, +5) to hit (agile) 2d4+8 Bludgeoning

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Scent

Scent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).

If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.

Language Adaptation

A leucrotta can learn any language it hears spoken for at least 10 minutes, adding it to its languages known and replacing the language it previously learned using this ability. Typically, a leucrotta knows Gnoll as the language granted by this ability.

Luring Cry Two Actions (aura, enchantment, incapacitation, linguistic, mental, primal)

60 feet

Requirements The leucrotta's last action was Sound Mimicry


Effect The leucrotta utters a plaintive cry to draw its prey closer. Each creature within the emanation that was deceived by Sound Mimicry must succeed at a DC 19 will save or become Fascinated and compelled to move toward the sound of the leucrotta's voice on their turn. Fascinated creatures are also Flat-Footed.

If the leucrotta attacks, the fascinated condition ends only for the creature that is attacked. If the leucrotta speaks a creature's name while using its Luring Cry, that creature takes a -2 circumstance penalty to their saving throw to resist the ability.

On a successful save, a creature is temporarily immune to Luring Cry for 24 hours.

Sound Mimicry One Action (constructs, undead)

The leucrotta perfectly imitates voices and speech and attempts a Deception check against listeners' Will DC to fool them. The leucrotta gains a +4 bonus to this Deception check if it has listened to the creature it's imitating for at least 10 minutes at any point in the last 24 hours. The leucrotta can't duplicate voice-based abilities or spells, though it can perfectly mimic the sound of verbal spellcasting and can attempt to deceive constructs or undead that respond to voice commands. The leucrotta can't imitate speech in languages it doesn't know.


The vile and vicious offspring of a demon lord and a monstrous species of hyenas, leucrottas are intelligent and cruel beasts. They use their astounding vocal mimicry to lure unsuspecting creatures near so that they can first torment and then devour them. Leucrottas measure 5 feet at the shoulder and weigh 800 pounds, and they are perpetually filthy. A leucrotta's oversized jaws are lined with rows of jagged, hardened bony ridges rather than teeth, and it can shear through flesh, bone, and even steel with ease.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.