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LeydrothCreature 17


UncommonNELargeBeast
Source Pathfinder Bestiary 2
Perception +30 (darkvision, magic sense (imprecise) 60 feet)
Languages Aklo
Skills Acrobatics +32, Athletics +33, Deception +28, Intimidation +28, Stealth +32, Survival +30
Str +8, Dex +7, Con +9, Int -3, Wis +5, Cha +5

AC 40 or 36 vs. non-magical; Fort +32; Reflex +30; Will +28; +2 status to all saves vs. magic
HP 315
Speed 50 feet
Resistances All 15

Jaws One Action +33 (+28, +23) to hit (magical, reach 10) 3d10+16 Piercing
Claw One Action +33 (+29, +25) to hit (agile, magical, reach 10) 3d10+16 Slashing
Horn Sweep One Action +33 (+28, +23) to hit (magical, reach 10, sweep, versatile p) 3d12+16 Bludgeoning

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Magic Sense (primal)

The leydroth detects the source and school of each source of magic within 60 feet as an imprecise sense.

At-Will Spells

The monster can cast its at-will spells any number of times without using up spell slots.

+2 Status to All Saves vs. Magic36 AC vs. Non-MagicalMenace to Magic Reaction (abjuration, primal)

Trigger A creature within 60 feet Casts a Spell


Effect The leydroth attempts an Intimidation check to counteract the triggering spell.

Dispelling Roar Two Actions (abjuration, auditory, emotion, fear, mental, primal)

The leydroth unleashes a bestial roar that reverberates within a 30-foot emanation. It rolls an Intimidation check and compares the result to the Will DC of each creature in the area, with the effects of Demoralize.

It also uses this result to attempt to counteract each spell or magical effect in the area, plus one item or effect on each creature in the area, with the effects of Dispel Magic.

The leydroth can't use Dispelling Roar again for 1d4 rounds.

Dispelling Strike Free Action (abjuration, primal)

Frequency once per round

Trigger The leydroth hits a creature, object, or spell effect with a Strike


Effect The leydroth casts its innate Dispel Magic, targeting one effect on the creature struck.

Spell Feedback (primal)

Any time a leydroth counteracts a spell or item, the spell's caster or the creature holding the item takes 8d6 mental damage (DC 38 basic will save).


Primal Innate Spells (DC 38, +28 to hit)

7th Level: Dispel Magic (At will)
9th Level: Disjunction


In ancient times, a cabal of primalists imbued an amalgam of beasts with both supernatural might and a hatred of magic itself, hoping to achieve a potent weapon for use against arcane spellcasters. Effective beyond expectation, the first leydroths broke free and turned on their creators. Worse, the leydroths bred true, and these reclusive predators have long outlived their original creators.

Leydroths look like distorted, apelike felines with many-branching horns growing from the backs of their heads. Their thickly muscled limbs end in glowing claws.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.