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Living BoulderCreature 2


NSmallEarthElemental
Source Pathfinder Bestiary 2
Perception +6 (darkvision, tremorsense 30 feet)
Languages none
Skills Athletics +8, Stealth +5
Str +4, Dex -1, Con +4, Int -4, Wis +2, Cha -1

AC 17; Fort +10; Reflex +5; Will +8;
HP 36
Speed 20 feet (burrow 20 feet)
Immunities bleed, paralyzed, poison, sleep

Jaws One Action +10 (+5, +0) to hit 1d8+6 Piercing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Tremorsense

Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.

Earth Glide

A living boulder can Burrow through earthen matter, including rock. When it does so, it moves at its full burrow Speed, leaving no tunnels or signs of its passing.

Rolling Charge Two Actions

The living boulder Strides twice, and can then make a Strike with its jaws. This jaws Strike gains Knockdown.


Living boulders roll and glide through the Plane of Earth, gathering gemstones and metal shards until their surfaces resemble a ship's hull covered in barnacles. Barely more intelligent than many animals, living boulders fill much the same role on the Plane of Earth as the great herd animals found on Material Plane worlds.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Earth

Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a magical connection to that element.