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Living MuralCreature 19


RareCNHugeConstruct
Source Pathfinder #162: Ruins of the Radiant Siege
Perception +32 (darkvision)
Languages Common, (can't Speak Any Language)
Skills Acrobatics +38, Crafting +27, Deception +37, Stealth +38
Str +6, Dex +10, Con +5, Int -2, Wis +2, Cha +1

AC 43; Fort +31; Reflex +34; Will +30;
HP 100
Speed 25 feet
Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, necromancy, nonlethal, paralyzed, poison, sickened, unconscious

Fist One Action +37 (+33, +29) to hit (agile, finesse, magical, reach 15) 4d8+15 Bludgeoning
Splatter One Action +35 (+30, +25) to hit (magical, nonlethal, range increment 30) 3d8+4 Bludgeoning

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Backdrop

When a creature attempts to Strike a living mural and critically misses, the attacker hits the surface (a wall, canvas, or so on) behind the living mural. This can damage or break the weapon or surface.

Surface-Bound

A living mural can move only along flat surfaces such as floors and walls. This allows it to end its movement wrapped around corners when on a continuous surface.

If the surface it's on is destroyed (such as a portrait hit by a fireball spell or a puddle being splashed), the mural takes 10d6 damage and is shunted to the nearest flat surface. If there is no flat surface within 5 feet, the living mural is destroyed.

Collective Attack Two Actions

The subjects depicted within the living mural all reach out at once to attack. The living mural makes a fist Strike against each target within range.

These attacks count toward the living mural's multiple attack penalty, but this penalty doesn't increase until after all of the attacks are made.

Paint the Masses Two Actions

The living mural expels a 15-foot cone of paint.

Creatures in the area must succeed at a DC 41 reflex save or be Blinded for 1 round.

The living mural can't use again for 1d4 rounds.

Splash of Color

When the living mural hits with a splatter attack, the target is also Blinded for 1 round.



Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Construct

A construct is an artificial creature empowered by a force other than necromancy. Constructs are often mindless; they are immune to bleed damage, death effects, disease, healing, necromancy, nonlethal attacks, poison, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.