Living ThunderclapCreature 4
Source Pathfinder Bestiary 2
Perception +9 (darkvision)
Languages Auran
Skills Acrobatics +12, Stealth +12
Str +3, Dex +4, Con +2, Int -3, Wis +1, Cha +0
AC 22; Fort +10; Reflex +12; Will +9;
HP 50
Speed 0 feet (fly 50 feet)
Immunities bleed, paralyzed, poison, sleep, sonic
Gust +14 (+10, +6) to hit (agile, finesse) 2d6+6 Bludgeoning
Lightning Bolt +14 (+9, +4) to hit (electricity, range increment 50) 2d12 Electricity
Darkvision
A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.
SwiftnessThe living thunderclap doesn't trigger reactions when it moves.
Thunderbolt (electricity, evocation, primal, sonic)The living thunderclap emits a bolt of lightning that crashes with deafening thunder. The living thunderclap makes a lightning bolt Strike that deals 1d12 electricity damage. If it hits, the target and any creatures within a 15-foot emanation around the target take 2d6 sonic damage and must attempt a DC 18 basic fortitude save.
Any creature that fails its save is also Deafened for 1d4 rounds.
PushRequirements The monster's last action was a success with a Strike that lists Push in its damage entry.
Effect The monster automatically knocks the target away from the monster. Unless otherwise noted in the ability description, the creature is pushed 5 feet. If the attack was a critical hit, this distance is doubled.
A living thunderclap is a humanoid-shaped storm cloud that cracks and booms with thunder.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AirEffects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a magical connection to that element.