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Living WildfireCreature 5


NMediumElementalFire
Source Pathfinder Bestiary
Perception +10 (darkvision, smoke vision)
Languages Ignan
Skills Acrobatics +13
Str +3, Dex +4, Con +2, Int -2, Wis +3, Cha +0

AC 22; Fort +11; Reflex +15; Will +10;
HP 80 (explosion)
Speed 50 feet
Immunities bleed, fire, paralyzed, poison, sleep
Weaknesses Cold 5

Tendril One Action +15 (+11, +7) to hit (agile, finesse, reach 10) 2d6+6 Fire
Fire Mote One Action +15 (+10, +5) to hit (range increment 60) 2d6+3 Fire

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Smoke Vision

The living wildfire ignores the Concealed condition from smoke.

Explosion (fire)

When the living wildfire dies, it explodes, dealing 3d6 fire damage to each creature in a 10-foot emanation (DC 19 basic reflex save).


Living wildfires appear as humanoids made of living fire.


Fire elementals are destructive manifestations of the scorching Plane of Fire.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Fire

Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element.