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LoblobiCreature 1

Source Pathfinder #175: Broken Tusk Moon
Perception +6 (low-light vision)
Languages Aquan, Common, Sylvan
Skills Acrobatics +7, Crafting +5, Deception +8, Performance +6, Stealth +7, Thievery +7
Str +2, Dex +4, Con +1, Int +0, Wis +1, Cha +3

AC 16; Fort +4; Reflex +9; Will +8;
HP 25
Speed 20 feet (fly 30 feet)

Beak One Action +9 (+5, +1) to hit (agile, finesse) 1d6+2 Piercing

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

At-Will Spells

The monster can cast its at-will spells any number of times without using up spell slots.

Unflappable Self-Importance

When a loblobi rolls a success on a Will save against an emotion effect or an effect that would make it controlled, it gets a critical success instead. When it rolls a critical failure against such an effect, it gets a failure instead.

However, a loblobi is vulnerable to flattery. It takes a -4 circumstance penalty to its Will and Perception DCs against any fulsome Deception and Diplomacy checks to Lie, Make an Impression, or Request.

Arrogant Preen One Action (enchantment, incapacitation, mental, primal)

The loblobi tidies its feathered crest to look supernaturally regal. Each non-fey creature within 30 feet must attempt a DC 17 will save, then is temporarily immune to Arrogant Preen for 1 hour.

Critical Success The target is unaffected.

Success The target is distracted by the preening and can't take reactions until the start of its next turn.

Failure The target is Fascinated by the loblobi and can't take reactions for 1 minute.

Critical Failure As failure. Additionally, while the creature is fascinated, any hostile actions from the loblobi don't break the fascination, but instead allow the target to attempt a new Will save to end the effect at the start of its next turn.

Primal Innate Spells (DC 16, +8 to hit)

Cantrips (1st Level): Dancing Lights, Prestidigitation (Only to Move, Clean, or Soil Small Amounts of Water)
1st Level: Grease, Hydraulic Push
2nd Level: Faerie Fire, Water Walk (At Will) (Loblobi Can Dismiss the Spell)

In the First World, rivers don't always flow as expected; sometimes they run backward, upward, or just disappear into mist and reappear somewhere else entirely. Fey native to such rivers are often just as capricious. This quality is particularly true of loblobis, cunning carnivores who resemble small, chubby humans with the heads and wings of crested herons.

These malicious tricksters love playing any pranks that result in other creatures being embarrassed, hurt, or even drowned. Their most common "antic" is to cast @Compendium[pf2e.spells-srd.Water Walk]{Water Walk} on a hopeful river-crosser, only to dismiss the spell when their victim has traversed halfway across. Conversely, most loblobis are terrible sports when they're the butt of a joke. It's common wisdom that few creatures can hold a grudge like a loblobi.

Exceptionally vain, loblobis flutter and dance constantly to show off their plumage. Failing to comment on a preening loblobi's appearance is a sure method to invite eternal enmity, but flattery might buy enough time to sneak away from the evil fey.



Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.


Creatures of the First World are called the fey.