🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Long-horned BisonCreature 6


NHugeAnimal
Source Pathfinder #176: Lost Mammoth Valley
Perception +13 (scent (imprecise) 60 feet)
Languages none
Skills Athletics +16, Survival +13
Str +6, Dex +2, Con +5, Int -5, Wis +3, Cha +0

AC 23; Fort +17; Reflex +12; Will +12;
HP 110
Speed 35 feet

Hoof One Action +16 (+11, +6) to hit (reach 10) 2d8+8 Bludgeoning
Horn One Action +16 (+11, +6) to hit (reach 10) 2d10+8 Piercing

Scent (Imprecise) 60 feet

Scent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).

If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.

Cold Adaptation

The bison reduces the effects it suffers from cold environments by one step.

Toss Reaction

Trigger A creature ends its movement within reach of the bison's horn Strike


Effect The bison attempts to Shove the triggering creature with its horns. The bison can't Stride after the triggering creature on a success or critical success.

Pointed Charge Two Actions

The bison surges toward its foe, horns lowered. It Strides twice. If the bison ends its movement with an enemy within its reach, it makes a horn Strike against that enemy. The strike gains the fatal d12 trait.

Rolling Thunder Three Actions

The bison kicks up dust and shakes the ground as it charges. The stampeding bison Strides up to twice its Speed in a straight line, dealing 4d8+8 bludgeoning damage (DC 24 basic reflex) to any Large or smaller creature in its path.Multiple bison can participate in Rolling Thunder by spending this ability's actions and waiting to charge until the herd is ready. Before the beginning of its next turn, a bison can then charge as a reaction triggered by an adjacent bison beginning its Rolling Thunder charge. All bison in the combined charge must charge in parallel lines, so the areas can't overlap. The combined charge deals an additional 3d8 bludgeoning damage to creatures in the area, and a creature that fails the Reflex saving throw is also knocked Prone.

Knockdown One Action

Requirements The monster's last action was a success with a Strike that lists Knockdown in its damage entry.


Effect The monster knocks the target Prone.


Much like their smaller bison cousins, long-horned bison are bovines with short faces, two horns, a shaggy coat, and a noticeable hump on their back. Despite their relation to more placid bovines, however, long-horned bison are ill-tempered and territorial. Their tread shakes the ground, while the thunder of their stampedes can be mistaken for an earthquake. Long-horned bison weigh upwards of 4,500 pounds and measure up to 9 feet tall and 16 feet long. Their horns, measured tip to tip, can be almost as wide as the bison are tall.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.