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Long-horned Bison BeheadedCreature 2

Source Pathfinder #176: Lost Mammoth Valley
Perception +7 (darkvision)
Languages none
Skills Acrobatics +8, Athletics +7
Str +3, Dex +4, Con +1, Int -5, Wis +1, Cha +0

AC 18; Fort +7; Reflex +10; Will +5;
HP 32 (negative healing)
Speed 15 feet (fly 30 feet)
Immunities death effects, disease, mental, paralyzed, poison, unconscious
Weaknesses Positive 3

Horn One Action +11 (+6, +1) to hit 1d10+3 Piercing


A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Negative Healing

A creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.

Toss Reaction

Requirements The beheaded's previous action was a horn Strike that dealt damage to its target

Effect The beheaded tosses its head, attempting to move the target creature into another space within reach of its horns. It rolls an Athletics check against the target's Fortitude DC. On a failure, the target remains in place.

Push (10 feet) One Action

Requirements The monster's last action was a success with a Strike that lists Push in its damage entry.

Effect The monster automatically knocks the target away from the monster. Unless otherwise noted in the ability description, the creature is pushed 5 feet. If the attack was a critical hit, this distance is doubled.



Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.


A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.