Lord GuirdenCreature 19
Source Pathfinder #161: Belly of the Black Whale
Perception +37
Languages Common
Skills Acrobatics +33, Athletics +36, Diplomacy +31, Intimidation +31, Lore +30
Str +6, Dex +5, Con +5, Int +2, Wis +2, Cha +1
AC 41; Fort +34; Reflex +34; Will +31;
HP 450
Speed 30 feet
fist +37 (+33, +29) to hit (agile, finesse, nonlethal, unarmed) 3d6+14 Bludgeoning
Attack of Opportunity
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Double Punch (flourish)Lord Guirden makes two fist Strikes, ignoring the multiple attack penalty until after both Strikes.
Hurl (flourish)Requirements Lord Guirden has a Medium or smaller creature grabbed
Effect Lord Guirden hurls the grabbed creature into a target adjacent to him. He makes a fist Strike against the adjacent target. On a success, the target and hurled creature both take 3d10+14 bludgeoning damage and are knocked prone. On a failure, only the thrown creature takes the damage and is knocked prone.
Master BrawlerWhenever Lord Guirden makes a fist Strike and hits, he can choose to apply either the Grab, Knockdown, or Push ability to his attack.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.