LoreavorCreature 9
Source Pathfinder Adventure: Shadows at Sundown
Perception +19 (thoughtsense (imprecise) 60 feet)
Languages Common, Tongues
Skills Acrobatics +19, Arcana +17, Occultism +21, Society +17, Stealth +19
Str +3, Dex +6, Con +4, Int +6, Wis +4, Cha +3
AC 28; Fort +15; Reflex +21; Will +19;
HP 155
Speed 20 feet (fly 20 feet)
Resistances Mental 10
Touch +19 (+15, +11) to hit (agile, finesse) 2d10+7 Mental
Mind Bolt +21 (+16, +11) to hit (range 60) 2d12+4 Mental
Thoughtsense (Imprecise) 60 feet
Thoughtsense allows a monster to sense all non-mindless creatures at the listed range.
At-Will SpellsThe monster can cast its at-will spells any number of times without using up spell slots.
Constant SpellsA constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Reconstruct Spell (divination, mental, occult)Trigger A creature within 30 feet attempts and fails to Cast a Spell while stupefied
Effect The loreavor gains use of the failed spell as an occult innate spell. It can cast that spell once; if the spell is of a higher level than half the loreavor's level (5th level or higher for most loreavors), the loreavor must succeed at a flat check with a DC equal to 5 + the level of the spell it is attempting to cast; on a failure, the spell fails, and the loreavor becomes Stupefied 1 for 1 minute. If the spell isn't cast within 24 hours, or if the loreavor uses Reconstruct Spell again before casting the spell, the spell is lost. No more than one loreavor can reconstruct a given spell this way.
Redact (occult, transmutation)By spending an hour in contact with a non-magical document or piece of artwork no larger than 1 Bulk, a loreavor can consume either a few words from the text or render the artistry of the work more mundane. Doing so heals the loreavor of 4d8 HP. Words fade from the text, leaving an obvious blank space behind, while artwork is reduced in worth by 10% of its original value. A loreavor can consume incidental text in this manner from a spellbook but cannot consume actual spells recorded in the book. The loreavor can't use Redact for 24 hours.
Search Memory (divination, mental, occult)When the loreavor damages a creature with its touch Strike, the creature must succeed at a DC 28 will save or become Stupefied 1, or Stupefied 2 on a critical failure.
Occult Innate Spells (DC 28, +20 to hit)
Cantrips (5th Level): Mage Hand
4th Level: Modify Memory (AT Will)
5th Level: Tongues (Constant)
Rarely, when an ioton leeches a particularly secretive thought, it can choke to death on the secret, only to be born from its previous body into that of a loreavor: an ennosite whose existence is shaped around the consumption of secrets and artistry.
Loreavors sip at secrets throughout their lives and are instinctively drawn to obscure information. Their hunger places them firmly at odds with scholars and historians alike. Living victims lose memories; written texts become blank books. Loreavors' favorite sites are ruins and ancient libraries, but they can also survive on banal secrets of everyday life as well. While the creatures are secretive, typically staying out of sight and fleeing danger, they become aggressive when their favored food sources are threatened.
A loreavor appears as a 3-foot-long, pale, wormlike creature with dozens of half-formed faces growing from its segmented body. Trapped in an area without secrets to eat, a loreavor won't starve and can live for years.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.