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"Lucky" LanksCreature 5

Source Pathfinder #179: Cradle of Quartz
Perception +11
Languages Common
Skills Acrobatics +13, Deception +13, Diplomacy +13, Intimidation +13, Stealth +13, Thievery +13
Str +2, Dex +4, Con +0, Int +2, Wis +0, Cha +4

AC 20; Fort +9; Reflex +15; Will +12;
HP 70
Speed 25 feet

Shortsword One Action +16 (+12, +8) to hit (agile, finesse, magical, versatile s) 2d6+4 Piercing
Dagger One Action +15 (+11, +7) to hit (agile, finesse, versatile s) 1d4+4 Piercing
Coat Pistol One Action +15 (+10, +5) to hit (concealable, concussive, fatal d8, range increment 30, reload 1) 1d4+4 Piercing
Dagger One Action +15 (+11, +7) to hit (agile, thrown 10, versatile s) 1d4+4 Piercing

Scoundrel's Feint

When Lanks successfully Feints, his target is Flat-Footed against his attacks until the end of his next turn. On a critical success, the target is flat‑footed against all attacks until the end of Lanks's next turn.

Sneak Attack

Lanks deals an additional 2d6 precision damage to flat‑footed creatures.

When the monster Strikes a creature that has the Flat-Footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.



A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.


A creature with this trait is a member of the halfling ancestry. These small people are friendly wanderers considered to be lucky. An ability with this trait can be used or selected only by halflings. A weapon with this trait is created and used by halflings.


Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.