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Lyrma SwampwalkerCreature 2

Source Pathfinder #157: Devil at the Dreaming Palace
Perception +11 (low-light vision)
Languages Common, Gnomish, Sylvan
Skills Acrobatics +8, Athletics +9, Medicine +9, Nature +7, Stealth +8, Survival +9
Str +3, Dex +4, Con +1, Int -1, Wis +3, Cha +0

AC 14; Fort +7; Reflex +10; Will +9;
HP 30
Speed 25 feet

Trident One Action +11 (+6, +1) to hit (thrown 20) 1d8+6 Piercing

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.



Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.


A creature with this trait is a member of the gnome ancestry. Gnomes are small people skilled at magic who seek out new experiences and usually have low-light vision. An ability with this trait can be used or selected only by gnomes. A weapon with this trait is created and used by gnomes.


Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.