MaalyaCreature 15
Source Pathfinder #167: Ready? Fight!
Perception +21
Languages Minaten, Tien, Wayang
Skills Acrobatics +30, Athletics +27, Intimidation +28, Performance +32
Str +4, Dex +5, Con +4, Int +0, Wis +0, Cha +5
AC 37 39 with shield raised; Fort +25; Reflex +28; Will +21;
HP 275
Speed 25 feet
Scimitar +31 (+26, +21) to hit (forceful, magical, sweep) 2d6+12 Slashing + 1d6 Fire
Shield Boss +31 (+26, +21) to hit (magical) 2d6+12 Bludgeoning
Greater Alchemist's Fire +32 (+27, +22) to hit (splash, thrown 20) 3d8+3 Fire
Attack of Opportunity
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Shield BlockTrigger The monster has its shield raised and takes damage from a physical attack.
Effect The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield's Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield.
Quick DrawThe battle dancer Interacts to draw a weapon and Strikes with it.
Shield DrumThe battle dancer Raises a Shield, then Demoralizes.
Threatening DanceThe battle dancer either Steps and then Performs , or Performs and then Steps. Compare the Performance result to the Will DC of one creature in the battle dancer's reach.
Critical Success The creature is Flat-Footed to all attacks until the start of the battle dancer's next turn.
Success The creature is flat-footed to the next attack by a creature other than the battle dancer before the start of the battle dancer's next turn.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.