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Master Sergeant Morgroar (3-4)Creature 5


UniqueLEMediumGoblinHumanoid
Source Pathfinder Society Scenario #2-12: Snakes in the Grass
Perception +14 (darkvision)
Languages Common, Goblin
Skills Acrobatics +10, Athletics +13, Intimidation +13, Stealth +13
Str +4, Dex +3, Con +4, Int +0, Wis +1, Cha +1

AC 22; Fort +15; Reflex +12; Will +9;
HP 85
Speed 25 feet

Halberd One Action +16 (+11, +6) to hit (reach, versatile s) 1d10+9 Piercing
Composite Shortbow One Action +15 (+10, +5) to hit (brutal, deadly d10, propulsive, range increment 60, reload 0) 1d6+9 Piercing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Formation

When Morgroar is adjacent to at least two other allies, he gains a +1 circumstance bonus to AC and saving throws. This bonus increases to +2 to Reflex saves against area effects.

General's Cry

When a hobgoblin general rolls initiative, as long as they can perceive at least one foe, they can yell a mighty battle cry. The hobgoblin general attempts an Intimidate check to Demoralize a single foe within 60 feet as a free action. If successful, any ally with the goblin trait can, as its first action on its first turn of the combat, Stride up to double its speed as a single action.

Polearm Critical Specialization

On a critical hit, the target of the critical hit is moved 5 feet in a direction of Morgroar's choice.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Goblin

A creature with this trait can come from multiple tribes of creatures, including goblins, hobgoblins, and bugbears. Goblins tend to have darkvision. An ability with this trait can be used or chosen only by goblins. A weapon with this trait is created and used by goblins.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.