Master XunCreature 14
Source Pathfinder #167: Ready? Fight!
Perception +25
Languages Tien
Skills Acrobatics +26, Athletics +27, Deception +24, Intimidation +26, Stealth +26, Thievery +26
Str +5, Dex +4, Con +4, Int +0, Wis +3, Cha +2
AC 36; Fort +26; Reflex +24; Will +23;
HP 250
Speed 25 feet (climb 15 feet)
Dagger +28 (+24, +20) to hit (agile, finesse, versatile s) 2d4+13 Piercing + 1d6 Electricity
Dagger +28 (+24, +20) to hit (agile, finesse, thrown 10) 2d4+13 Piercing + 1d6 Electricity
Lasting Debilitating Strike
Trigger The xun's Strike hits a Flat-Footed creature and deals damage
Effect The xun applies one of the following debilitations, which lasts until the end of the xun's next turn or for 1 week on a critical hit.
Debilitation The target takes a -10-foot status penalty to its Speeds.
Debilitation The target becomes Enfeebled 1.
Looming ThreatThe master xun Steps or Feints, then Demoralizes.
Sneak AttackThe master xun deals an extra 3d6 precision damage to flat-footed opponents.
When the monster Strikes a creature that has the Flat-Footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.