Mateena LumlinCreature 16
Source Pathfinder Adventure: Night of the Gray Death
Perception +28
Languages Common, Elven, Infernal, Requian
Skills Acrobatics +27, Deception +31, Diplomacy +29, Intimidation +31, Occultism +28, Society +28, Stealth +27
Str +2, Dex +5, Con +1, Int +4, Wis +2, Cha +5
AC 39; Fort +26; Reflex +27; Will +30;
HP 300
Speed 25 feet
Sword Cane +32 (+28, +24) to hit (agile, concealable, finesse) 3d6+8 Piercing
Dagger +32 (+28, +24) to hit (agile, finesse, versatile s) 2d4+8 Piercing
Dagger +32 (+28, +24) to hit (agile, thrown 10, versatile s) 2d4+8 Piercing
Invaded
Mateena is subject to the conqueror worm's Mental Invader effect , but she doesn't realize it.
AnonymityThe Gray Gardener Director General has a +2 circumstance bonus to Deception checks and saving throws to conceal their identity and a +2 circumstance bonus to their Deception DC against effects that ferret out information about the Gray Gardener's identity.
Gardener's ResolveTrigger The Gray Gardener Director General rolls a failure (but not a critical failure) on a Will save against an effect with the mental or fear trait Requirements The Gray Gardener Director General's features are obscured by a mask or hood
Effect The Gray Gardener Director General takes 3d8 mental damage, and the saving throw is a success.
Quick DrawThe director general Interacts to draw a weapon, and then Strikes with that weapon.
Skewer the FearfulThe director general's Strikes deal an additional 4d6 precision damage to frightened creatures. If the Strike against a frightened creature is a critical hit, the creature doesn't automatically reduce its frightened condition at the end of its next turn.
Stern Glare (concentrate, visual)Trigger The director general's turn begins
Effect The director general attempts to Demoralize a creature within 60 feet that they can see and that can see the director general.
Whispers of Superiority (audible, concentrate, mental)The director general utters a few words to a non-frightened target within 60 feet that can hear them, bolstering the target's indignation of cowards. The target creature must succeed at a DC 39 will save, or it doesn't count frightened creatures as allies and can't Aid them or flank with them. This effect lasts for 1 round (1 minute on a critical failure).
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.