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Maurrisa JonneCreature 10


UniqueNMediumHumanHumanoid
Source Pathfinder #159: All or Nothing
Perception +20
Languages Common
Skills Acrobatics +19, Athletics +22, Deception +18, Diplomacy +18, Lore +16, Intimidation +18, Lore +16
Str +4, Dex +3, Con +4, Int +0, Wis +2, Cha +2

AC 29; Fort +20; Reflex +19; Will +18; +1 status bonus to saves vs. incapacitation effects, +2 status bonus to saves vs. Shove and Trip
HP 230
Speed 25 feet

Fist One Action +22 (+18, +14) to hit (agile, finesse, unarmed) 2d6+10 Bludgeoning

+1 Status Bonus on Saves vs. Incapacitation Effects+2 Status Bonus on Saves vs. Shove+2 Status Bonus on Saves vs. TripAttack of Opportunity Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Duck and Weave Reaction

Trigger A creature misses two consecutive melee Strikes against Maurrisa


Effect Maurrisa takes advantage of a flailing foe's opening. She can either Step 5 feet or make a melee Strike against the triggering creature.

Rabbit Punch Reaction (incapacitation)

Trigger Maurrisa can make an Attack of Opportunity


Effect Maurrisa chops her opponent on the back of the head or neck, possibly concussing them.

The target must attempt a DC 26 fortitude save. On a failure, the creature takes damage as if hit by Maurrisa's fist Strike, and is Stunned 1. On a critical failure, the creature is Stunned 3 instead.

Grab One Action

Requirements The monster's last action was a success with a Strike that lists Grab in its damage entry, or it has a creature grabbed using this action.


Effect The monster automatically Grabs the target until the end of the monster's next turn. The creature is Grabbed by whichever body part the monster attacked with, and that body part can't be used to Strike creatures until the grab is ended. Using Grab extends the duration of the monster's Grab until the end of its next turn for all creatures grabbed by it. A grabbed creature can use the Escape action to get out of the grab, and the Grab ends for a grabbed creatures if the monster moves away from it.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.