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Mercenary Trapper (1-2)Creature -1

Source Pathfinder Society Scenario #2-13: A Gilded Test
Perception +7
Languages Common
Skills Acrobatics +5, Athletics +3, Deception +2, Stealth +5
Str +1, Dex +3, Con +1, Int +0, Wis +2, Cha +0

AC 16; Fort +5; Reflex +7; Will +4;
HP 7
Speed 25 feet

Shortsword One Action +5 (+1, -3) to hit (agile, versatile s) 1d6+1 Piercing
Javelin One Action +5 (+0, -5) to hit (thrown 30) 1d6+1 Piercing

Trapped Prey

The mercenary trapper's attacks deal an extra 1d4 precision damage to creatures that are Immobilized by a mechanical jaws trap.



Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.


A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.


Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.