Metallic Sod HoundCreature 3
Source Pathfinder Society Scenario #1-09: Star-Crossed Voyages
Perception +9 (metal sense (imprecise) 60 feet, darkvision)
Languages none
Skills Athletics +14, Survival +9
Str +5, Dex -1, Con +4, Int -4, Wis +3, Cha -1
AC 19; Fort +12; Reflex +6; Will +7;
HP 44
Speed 30 feet (burrow 20 feet)
Immunities bleed, paralyzed, poison, sleep
Jaws +11 (+6, +1) to hit 1d10+6 Piercing
Darkvision
A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.
Metal Sense (Imprecise) 60 feetA metallic sod hound can sense metal objects within 60 feet as if using the scent ability.
Earth GlideThe metallic sod hound can Burrow through any earthen matter, including rock or metal. When it does so, the metallic sod hound moves at its full burrow Speed, leaving no tunnels or signs of its passing.
KnockdownRequirements The monster's last action was a success with a Strike that lists Knockdown in its damage entry.
Effect The monster knocks the target Prone.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
EarthEffects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a magical connection to that element.