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MetuakCreature 13


UniqueCEMediumFiendHumanHumanoid
Source Pathfinder #177: Burning Tundra
Perception +20 (darkvision, scent (imprecise) 30 feet)
Languages Abyssal, Common, Hallit
Skills Athletics +27, Deception +24, Intimidation +26, Nature +22, Stealth +25, Survival +24
Str +8, Dex +6, Con +7, Int +1, Wis +3, Cha +5

AC 33; Fort +26; Reflex +23; Will +20;
HP 240
Speed 25 feet (fly 25 feet)
Immunities death effects, disease, fear effects, poison, precision
Weaknesses Coldiron 10, Good 10
Resistances All 5

Claw One Action +27 (+22, +17) to hit (evil, magical) 3d8+14 Cold
Hatchet One Action +27 (+23, +19) to hit (agile, evil, magical, sweep, thrown 10) 3d6+14 Slashing

Attack of Opportunity

reaction

Dual Deny Advantage

Due to his dual nature with Xeleria, Metuak is never Flat-Footed.

Axe Master

Metuak has access to the critical specialization effect of axe weapons. Due to his hatchet's grievous rune, he can damage a third creature with the same restrictions.

Dual Soul

A demon named Xeleria is bound to Metuak's soul. Though the two entities share one body and are a single creature for the purpose of both targeted and area effects, Metuak and Xeleria each have 120 Hit Points. Damage to each is tracked separately. Xeleria's HP is reduced by force, good, and positive damage, and any damage from a cold iron weapon, a weapon with a ghost touch rune, and any damage originating from the Primordial Flame. All other damage reduces Metuak's HP.Metuak and Xeleria must both be reduced to 0 HP for Metuak to die and Xeleria to be destroyed. If, at the beginning of Metuak's turn, either Metuak or Xeleria has been reduced to 0 HP but the other hasn't, Metuak and Xeleria each regain 15 HP.

Shadow Blend Two Actions (divine, illusion)

Metuak Strides up to twice his Speed. If he ends his movement in an area of dim light, he is Hidden as long as he remains in dim light.

Soul Swipe Two Actions

Metuak makes a single hatchet or claw Strike and compares the result to the AC of up to four foes, each of whom must be within his reach. He rolls damage once and applies it to each creature he hits. A Soul Swipe counts as two attacks for his multiple attack penalty. Metuak's hatchet applies its sweep trait against all four targets.

Terrifying Howl One Action (auditory)

Metuak unleashes a terrifying howl, attempting to Demoralize each creature within 30 feet. These creatures are then immune to Terrifying Howl for 1 minute.


Divine Innate Spells (DC 34, +26 to hit)

Cantrips (7th Level): Telekinetic Projectile
1st Level: Fear
2nd Level: Darkness
5th Level: Shadow Blast, Shadow Siphon



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.