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Minognos-UshadCreature 19


Unique​NE​Huge​Dragon​
Source Pathfinder Kingmaker
Perception +30 (darkvision, scent (imprecise) 30 feet)
Languages Common, Draconic
Skills Acrobatics +33, Athletics +37, Intimidation +31, Stealth +33
Str +10, Dex +6, Con +6, Int +0, Wis +6, Cha +4

AC 43; Fort +33; Reflex +35; Will +31;
HP 295
Speed 30 feet (fly 100 feet)
Immunities paralyzed, unconscious
Resistances Poison 20

Fangs One Action +37 (+32, +27) to hit (reach 10) 4d10+18 Piercing
Claw One Action +37 (+32, +27) to hit (reach 10) 4d8+18 Slashing
Stinger One Action +37 (+33, +29) to hit (agile, reach 20) 4d6+18 Piercing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Scent (Imprecise) 30 feet

Scent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).

If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.

Attack of Opportunity Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Savage Reaction

Trigger A creature Grabbed by Minognos-Ushad critically fails a skill check to Escape.


Effect Minognos-Ushad makes a stinger Strike against the triggering creature.

Breath Weapon Two Actions (evocation, poison, primal)

Minognos‑Ushad breathes a 60-foot cone of poison. Creatures in the cone take 20d6 poison damage (DC 41 basic reflex). Minognos-Ushad can't use Breath Weapon again for 1d4 rounds.

Powerful Dive Two Actions (move)

Minognos-Ushad Flies up to her fly Speed and must both move forward at least 20 feet and descend at least 10 feet. If she ends her movement within melee reach of at least one enemy her size or smaller, she can make a claw Strike against that enemy. If the claw hits, as a free action she can either automatically Grab the target or knock it Prone.

Punishing Momentum One Action

Requirements Minognos-Ushad Grabbed a creature this turn using Powerful Dive

Effect Minognos-Ushad can Fly at half Speed while holding the creature in her claws, carrying that creature along with her and dropping it at the end of her movement. Alternatively, she can Strike the creature with her stinger with a +2 circumstance bonus.

Wyvern Venom (poison)

Saving Throw DC 22 fortitude


Maximum Duration 6 rounds

Stage 1 5d6 poison damage (1 round)

Stage 2 6d6 poison damage (1 round)

Stage 3 8d6 poison damage (1 round)

Improved Grab Free Action

The monster can use Grab as a free action triggered by a hit with its initial attack. A monster with Improved Grab still needs to spend an action to extend the duration for creatures it already has Grabbed.


A wyvern is a venomous drake with a well-earned reputation for impatience and aggression. As much as 15 feet long and weighing up to 1,000 pounds, a wyvern's resilient body allows it to crash talons-first into large prey without serious risk to itself. A wyvern uses its momentum to stun its target before injecting it with searing venom or carrying it over the side of a nearby cliff. Because a wyvern lacks the strength to haul its prey all the way to its nest intact, it is far more likely to lift and drop its victim over a gully or canyon and let gravity do its work before it descends to pick apart the carcass.

Conversation is of little interest to a wyvern, as the creature typically speaks only to taunt its prey, issue territorial claims, or demand tribute. Even so, many wyverns enjoy grim humor and tales of violent acts, particularly if those acts were committed by the storyteller. A wyvern properly appeased with meat, entertainment, and treasure sometimes agrees to provide assistance ranging from giving directions to serving as a mount for a powerful humanoid. However, these arrangements rarely last more than a few weeks before the wyvern's pride, malice, or insolence inspires it to flee or even betray its allies. Only the truly cruel can cow a wyvern into servitude for an extended period, as most wyverns are so self-interested that they go out of their way to avoid helping others.


Ravenous, bestial, and driven by instinct-drakes are primitive draconic monsters who bear a fraction of the terrifying might of their larger cousins but little (if any) of the cunning. While they're weaker, slower, and less inclined toward reason than dragons, drakes are nonetheless a menace to creatures and settlements around them. Their propensity for forming raiding parties-small social groups fittingly called "rampages"-makes them all the more dangerous; a single rampage of river drakes can quickly lay waste to a waterside village, and roving rampages of desert drakes are a plague to caravan traders.

Drakes share a number of physical characteristics that unite them as one species despite their wide variety of habitats and abilities. For example, drakes lack forearms, leaving them only their formidable jaws and thick-scaled tails with which to attack if engaged at melee range. Most drakes would rather avoid close combat, however, preferring to use their breath weapons to wreak havoc in wide swaths from comfortable distances while flying overhead. Finally, all drakes have small reservoirs of their ancestral draconic power that they can tap into to perform incredible feats of speed.


Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.