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Miriel GrayleafCreature -1

Source Pathfinder #157: Devil at the Dreaming Palace
Perception +2 (low-light vision)
Languages Common, Elven
Skills Arcana +5, Lore +5, Occultism +5
Str +0, Dex +3, Con -1, Int +3, Wis +0, Cha +2

AC 13; Fort +1; Reflex +7; Will +4;
HP 5
Speed 30 feet

Dagger One Action +2 (-2, -6) to hit (agile, finesse, thrown 10, versatile s) 1d4 Piercing
Crossbow One Action +5 (+0, -5) to hit (range increment 120, reload 1) 1d8 Piercing

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Prepared Arcane Spells (DC 15, +7 to hit)

Cantrips (1st Level): Mage Hand, Tanglefoot
1st Level: Grease



Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.


A creature with this trait is a member of the elf ancestry. Elves are mysterious people with rich traditions of magic and scholarship who typically have low-light vision. An ability with this trait can be used or selected only by elves. A weapon with this trait is created and used by elves.


Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.