Mishka The Bear (7-8)Creature 9
Source Pathfinder Society Scenario #2-08: A Frosty Mug
Perception +21 (low-light vision, scent (imprecise) 30 feet)
Languages none
Skills Acrobatics +18, Athletics +20, Survival +18
Str +7, Dex +1, Con +6, Int -4, Wis +2, Cha -1
AC 27; Fort +21; Reflex +15; Will +18;
HP 157
Speed 35 feet
Jaws +21 (+16, +11) to hit 2d12+10 Piercing
Claw +21 (+16, +11) to hit 2d8+10 Slashing
Mirror Beam +19 (+14, +9) to hit (fire, magical, range increment 120) 2d12+17 Fire
Low-Light Vision
The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.
Scent (Imprecise) 30 feetScent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).
If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.
Mirror BeamMishka can make ranged Strikes by reflecting sunlight off the mirror on his back. Mishka can target only creatures that are above him in elevation with this ability, including those on his back.
Rolling Thunder TrampleMedium or smaller, claw, DC 28 basic reflex save.
When Mishka tramples an enemy, he simply rolls over them. Creatures that fail their save are knocked Prone, though if they succeed at an Athletics check to Grapple, as a reaction, at the same DC as Rolling Thunder Trample, they grab hold of Mishka's fur and end Mishka's turn on his back.
The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
RushMishka Strides and makes a Strike at the end of that movement. During the Stride, he gains a +10-foot circumstance bonus to his Speed.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.