🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

MobanaCreature 9


LEMediumHalflingHumanoidTiefling
Source Pathfinder #158: Sixty Feet Under
Perception +18
Languages Common
Skills Acrobatics +19, Athletics +15, Deception +14, Diplomacy +12, Intimidation +12, Medicine +16, Society +14, Stealth +21, Survival +14, Thievery +17, Lore +16
Str +3, Dex +5, Con +2, Int +2, Wis +2, Cha +0

AC 28; Fort +14; Reflex +21; Will +16;
HP 150
Speed 25 feet

Rapier One Action +20 (+15, +10) to hit (deadly d8, disarm, finesse, magical) 1d6+10 Piercing
Composite Shortbow One Action +22 (+17, +12) to hit (deadly 2d10, magical, propulsive, range increment 60, reload 0) 2d6+6 Piercing

Supersonic Hearing

Mobana has spent years in close proximity to the Deafening Music Box in her possession and is immune to its effects. She also gains a +2 circumstance bonus against sonic effects and effects that impose the deafened condition

Swift Sneak

Mobana can move her full speed when Sneaking.

Deny Advantage

Mobana isn't Flat-Footed to creatures of 8th level or lower that are Hidden, Undetected, flanking or using Surprise Attack.

Nimble Dodge Reaction

Trigger Mobana is targeted with a melee or ranged attack by an attacker they can see.


Effect Mobana gains a +2 ciurcumstance bonus to AC against the triggering attack.

Poison Weapon (manipulate)

Requirements Mobana is wielding a piercing or slashing weapon and has a free hand.


Effect Mobana applies a poison to the weapon.

Quick Draw

Mobana Interacts to draw a weapon, then Strikes with that weapon.

Sneak Attack

Mobana deals an extra 2d6 precision damage to flat-footed creatures.


When the monster Strikes a creature that has the Flat-Footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.

Surprise Attack

On the first round of combat, creatures that haven't acted yet are Flat-Footed to the assassin.



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Halfling

A creature with this trait is a member of the halfling ancestry. These small people are friendly wanderers considered to be lucky. An ability with this trait can be used or selected only by halflings. A weapon with this trait is created and used by halflings.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.

Tiefling

A creature with this trait is a member of the tiefling ancestry.