Mokele-MbembeCreature 9
Source Pathfinder Bestiary 3
Perception +15 (darkvision, scent (imprecise) 30 feet)
Languages none
Skills Athletics +20, Stealth +19, Survival +17
Str +7, Dex +4, Con +6, Int -4, Wis +2, Cha +0
AC 27; Fort +21; Reflex +15; Will +17;
HP 172
Speed 30 feet (swim 30 feet)
Jaws +22 (+17, +12) to hit (reach 15) 2d12+10 Piercing
Tail +22 (+18, +14) to hit (agile, reach 20) 2d6+10 Bludgeoning
Foot +22 (+17, +12) to hit (reach 10) 2d8+10 Bludgeoning
Darkvision
A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.
Scent (Imprecise) 30 feetScent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).
If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.
TrampleLarge or smaller, foot, DC 28 basic reflex
The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
Whip Tail (incapacitation, sonic)The mokele-mbembe cracks its tail, creating a sonic boom in a 5-foot burst centered on a corner within reach of its tail Strike.
Each creature in the burst's area must attempt a DC 28 fortitude save. Mokele-mbembes are immune.
Critical Success The creature is unaffected.
Success The creature is Stunned 1.
Failure The creature is Stunned 2.
Critical Failure The creature is Stunned 3.
Mokele-mbembes are large, reptilian predators found deep within Golarion's jungles. Mwangi view mokele-mbembes as embodiments of nature's strength and majesty, and they consider the sighting of this rare being a sign of favor from the gods and an omen of powerful natural forces. Mokele-mbembes are solitary and excel at going undetected. Most information about them-including the fact that they're voracious predators-comes from following the signs of their passage.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.