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Monastic Bodyguard (3-4)Creature 2

Source Pathfinder Society Scenario #3-07 The Locked Lodge
Perception +8
Languages Common, Infernal
Skills Acrobatics +7, Athletics +7, Stealth +7
Str +3, Dex +3, Con +2, Int +0, Wis +2, Cha +0

AC 18; Fort +10; Reflex +9; Will +8;
HP 30
Speed 30 feet

Bo Staff One Action +9 (+4, -1) to hit (parry, reach, trip) 1d8+3 Bludgeoning
Fist One Action +9 (+5, +1) to hit (agile, finesse, nonlethal, unarmed) 1d6+3 Bludgeoning

Hellfire Flurry One Action (flourish)

The monastic bodyguard makes two Strikes with his fist or with a monk weapon. These attacks deal an extra 1d4 fire damage. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.

Powerful Fists

The monastic bodyguard's fist Strikes don't take penalties when making lethal attacks.

Monk Focus Spells (DC 15, +7 to hit)

1st Level: Ki Rush, Ki Strike



Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.


A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.


Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.