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Mosghuta, Boss CowCreature 3

Source Pathfinder #181: Zombie Feast
Perception +4 (darkvision)
Languages none
Skills Athletics +9
Str +5, Dex -2, Con +4, Int -5, Wis +0, Cha -2

AC 15; Fort +11; Reflex +3; Will +7;
HP 70 (negative healing)
Speed 25 feet
Immunities death effects, disease, mental, paralyzed, poison, unconscious
Weaknesses Critical Hits 6
Resistances All 3

Horn One Action +11 (+6, +1) to hit 1d12+5 Piercing


A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.


A zombie is permanently Slowed 1 and can't use reactions.

Negative Healing

A creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.

Trundling Gore Two Actions

Mosghuta surges forward at her foe, horn lowered. She Strides once. If she ends her movement within melee range of an enemy, she makes a horn Strike against that enemy. If that Strike succeeds, Mosghuta uses Knockdown as a free action.

Knockdown One Action

Requirements The monster's last action was a success with a Strike that lists Knockdown in its damage entry.

Effect The monster knocks the target Prone.



A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.


A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.