Mountain GoatCreature 0
Source Pathfinder Society Scenario #1-05: Trailblazers' Bounty
Perception +4 (low-light vision, scent (imprecise) 30 feet)
Languages none
Skills Acrobatics +4, Athletics +7
Str +3, Dex +2, Con +3, Int -4, Wis +2, Cha +0
AC 14; Fort +7; Reflex +4; Will +4;
HP 16
Speed 35 feet
Horn +5 (+0, -5) to hit 1d4+3 Bludgeoning
Low-Light Vision
The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.
Scent (Imprecise) 30 feetScent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).
If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.
Powerful ChargeThe mountain goat Strides up to double its Speed in a straight line and then makes a horn attack.
If the mountain goat moved at least 20 feet, its Push increases to 10 feet on a hit.
PushRequirements The monster's last action was a success with a Strike that lists Push in its damage entry.
Effect The monster automatically knocks the target away from the monster. Unless otherwise noted in the ability description, the creature is pushed 5 feet. If the attack was a critical hit, this distance is doubled.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.