MpeshiCreature 6
Source Pathfinder #170: Spoken on the Song Wind
Perception +14 (darkvision)
Languages none
Skills Athletics +16, Nature +14, Stealth +12
Str +6, Dex +2, Con +4, Int -2, Wis +4, Cha +0
AC 24; Fort +16; Reflex +12; Will +14;
HP 110
Speed 30 feet
Immunities electricity
Resistances Sonic 10
Horn +17 (+12, +7) to hit (electricity, reach 10, versatile p) 2d6+8 Bludgeoning + 1d6 Electricity
Tail +17 (+13, +9) to hit (agile, reach 15) 2d6+8 Bludgeoning
Darkvision
A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.
Lightning Aura (aura, electricity)5 feet Aura
A buzzing static electricity surrounds the mpeshi. When a creature within the aura takes electricity damage, the damage arcs to a random adjacent creature, dealing 1d6 electricity damage. A creature can only receive arcing damage once from each attack or effect.
Thunderous FallTrigger The mpeshi falls at least 10 feet
Effect The mpeshi reorients itself to slam headfirst into the ground with a thundering crash. Creatures within 10 feet of the mpeshi take sonic damage equal to the bludgeoning damage the mpeshi took from the fall (DC 23 basic fortitude save). Creatures that fail this save are Stunned 1 (Stunned 2 on a critical failure).
Charging LeapThe mpeshi leaps up to 40 feet in any direction, including straight up. The mpeshi makes a horn Strike at any point during this leap.
Cloud WalkThe mpeshi can tread on clouds or fog as though on solid ground.
In the heights of the world, where the hills and mountains reach up to touch the clouds, mpeshis fall to the earth in flashes of lightning and thunder. Most return to the heavens on the gossamer strands of web on which they descend, but those few that remain cry out, lamenting their inability to return to their homes in the sky.
A mpeshi appears to be a monstrous goat with the foreclaws, hindquarters, and tail of a crocodile. Electricity arcs around its sharp horns, which it can use to both batter and gore with equal facility. Although mpeshis are always seeking methods to return to their homes in the clouds, they aggressively defend their earthbound lairs from outsiders.
Mpeshis are generally solitary, though some congregate as pairs or small groups that watch cloud movements together. They can sometimes be seen trying to join reach the storm clouds, leaping from high places such as hills, mountains, or cliffs. Though these attempts are rarely successful, the mpeshis always resolve to try again-and some do manage succeed at returning to their mysterious homes amongst the clouds.
Mpeshis are utterly unafraid of rocs, dragons, or other monstrous flying creatures, usually seeing them as competition. Mpeshis are crafty, though, and sometimes try to negotiate transportation back to the clouds from flying creatures larger than they are.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
ElectricityEffects with this trait deal electricity damage. A creature with this trait has a magical connection to electricity.