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Mummified CatCreature 0

Source Pathfinder Book of the Dead
Perception +7 (darkvision, scent (imprecise) 30 feet)
Languages none
Skills Acrobatics +4, Athletics +5, Stealth +9
Str +1, Dex +0, Con +2, Int -4, Wis +3, Cha -2

AC 15; Fort +8; Reflex +4; Will +7;
HP 17 (negative healing)
Speed 25 feet (climb 15 feet)
Immunities death effects, disease, paralyzed, poison, unconscious
Weaknesses Fire 2

Jaws One Action +8 (+3, -2) to hit (reach 0) 1d6+1 Piercing
Claw One Action +8 (+4, +0) to hit (agile, reach 0) 1d4+1 Piercing


A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Scent (Imprecise) 30 feet

Scent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).

If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.

Negative Healing

A creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.

Aura of Repose

60 feet Aura

Corpses within the aura don't decay. This aura also attempts to counteract any effect that would transform a creature in the aura into undead (counteract level 2, counteract modifier +5).

Pounce One Action

The mummified cat Strides and makes a Strike at the end of its movement. If the mummified cat began this action Hidden, it remains hidden until after this ability's Strike.

Sneak Attack

The mummified cat deals an additional 1d4 precision damage to flat-footed creatures.

When the monster Strikes a creature that has the Flat-Footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.

Divine Innate Spells (DC 15, +7 to hit)

1st Level: Fear

Some of the wealthy have their favored pets mummified or wish to use the animal's fractured memories but strong instincts and natural weapons to turn them into formidable tomb guardians. No other animal was so trusted in the afterlife as felines, who were almost without exception buried alongside deceased pharaohs. Though small in stature, a clowder of mummified cats has ended the life of many a would-be tomb robber

The versatility of mummification allows the creation of mummies through a wide range of methods—nature, ritual, alchemy, and combinations of all these.



Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.