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MunagolaCreature 11


LEMediumDevilFiend
Source Pathfinder Bestiary 3
Perception +24 (greater darkvision)
Languages Celestial, Common, Draconic, Infernal, Telepathy 100 Feet
Skills Acrobatics +23, Athletics +22, Intimidation +21, Religion +18, Stealth +21
Str +7, Dex +6, Con +6, Int +3, Wis +5, Cha +6

AC 31; Fort +23; Reflex +21; Will +20; +1 status to all saves vs. magic
HP 165
Speed 30 feet (fly 40 feet)
Immunities fire
Weaknesses Good 10
Resistances Physical 10

Flaming Greataxe One Action +24 (+19, +14) to hit (evil, fire, magical, sweep) 2d12+13 Slashing + 1d6 Fire + 1d6 Evil
Horn One Action +23 (+19, +15) to hit (agile, evil, magical) 2d8+13 Piercing + 1d6 Evil
Flaming Composite Longbow One Action +23 (+18, +13) to hit (deadly d10, evil, fire, magical, range increment 100, reload 0, volley 30) 2d8+6 Piercing + 1d6 Fire + 1d6 Evil

Greater Darkvision

A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal Darkvision. A creature with greater darkvision, however, can see through even these forms of magical darkness.

Telepathy 100 feet (aura, divination, magical)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.

At-Will Spells

The monster can cast its at-will spells any number of times without using up spell slots.

+1 Status to All Saves vs. MagicNo Escape Reaction

Trigger A foe within reach moves away from the munagola.


Effects The munagola Strides or Flies up to their Speed, following the retreating foe and keeping it in reach until the foe stops moving or the munagola has moved their full Speed.

Felling Assault

When a munagola hits with a melee Strike, they gain Improved Knockdown on all subsequent melee Strikes against that target until the end of the munagola's turn.

Flames of Fury

Any weapon a munagola holds gains the effects of a Flaming rune while they hold it.

Flight Commander of Dis One Action

The munagola directs aerial maneuvers, granting themself and evil allies with fly Speeds a +20-foot status bonus to their fly Speeds for 1 round.

Sudden Dive Two Actions

The munagola Flies twice. If they end their flight at a lower elevation than they started and within melee reach of at least one enemy, they can make a melee Strike against that enemy, gaining a +1 circumstance bonus to the Strike.


Divine Innate Spells (DC 27, +19 to hit)

4th Level: Dimension Door, Dimension Door (At Will)

Rituals

1st Level: Infernal Pact


Munagolas are some of the most feared demonic warriors in Hell, combining the aerial strength and craftiness of erinyes with sheer brute force rivaling that of the strongest devils.


There are countless legions of lawful fiends in the nine layers of Hell, warring against the celestial planes and scouring the Material Plane for souls to corrupt.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.