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Murder of CrowsCreature 9


RareNLargeAnimalSwarm
Source Pathfinder Kingmaker
Perception +19 (low-light vision)
Languages none
Skills Acrobatics +19, Thievery +19
Str +0, Dex +6, Con +4, Int -4, Wis +6, Cha +0

AC 27; Fort +7; Reflex +12; Will +9;
HP 150
Speed 10 feet (fly 40 feet)
Immunities precision, swarm mind
Weaknesses Area Damage 10, Splash Damage 10
Resistances Bludgeoning 5, Piercing 10, Slashing 10

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Swarm Mind

This monster doesn't have a single mind (typically because it's a swarm of smaller creatures), and is immune to mental effects that target only a specific number of creatures. It is still subject to mental effects that affect all creatures in an area.

Enraged Cunning

A murder of crows can get past most barriers to hound their prey. Simple latches, unsecured chimney flues, loosely shuttered windows, and similar obstacles rarely keep a murder away. A murder of crows automatically bypasses many of these simple obstructions and can attempt a DC 25 thievery check to get through more complex obstructions (such as closed windows or simple barricades).

Swarming Beaks One Action

The crows' angry pecking deals 2d8 piercing damage to each enemy in the swarm's space (DC 28 basic reflex). A creature that critically fails its save is Blinded for 1d6 rounds as the crows focus their attacks on the target's vulnerable face.


A flock of ravens is known as an unkindness. Certainly the name lives up to its meaning when a swarm of ravens decides to work together. In most cases, a raven swarm like the one presented here won't attack larger foes, but when manipulated by supernatural forces or simple desperation born from hunger, an unkindness of ravens can be a surprisingly dangerous foe.


Few birds are as cunning and social as the raven.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.