Murta Kronniksdottir (3-4)Creature 5
Source Pathfinder Society Scenario #2-04: Path of Kings
Perception +12
Languages Common, Mahwek, Skald
Skills Acrobatics +10, Athletics +13, Intimidation +12, Society +10, Survival +8, Lore +10
Str +4, Dex +2, Con +4, Int +0, Wis +0, Cha +2
AC 22; Fort +15; Reflex +12; Will +9;
HP 80
Speed 25 feet
Maul +13 (+8, +3) to hit (shove) 1d12+6 Bludgeoning
Javelin +12 (+7, +2) to hit (thrown 30) 1d6+4 Piercing
Attack of Opportunity
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Rage (concentrate, emotion, mental)Requirements Murta isn't Fatigued or raging
Effect Murta gains 9 temporary Hit Points that last until the rage ends. While raging, she deals 8 additional damage with melee attacks, gains a +10-foot status bonus to her Speed, and takes a -1 penalty to AC. Murta can't use concentrate actions except Seek and rage actions. The rage lasts for 1 minute, until there are no enemies she can perceive, or until she falls unconscious.
Once the rage ends, Murta can't Rage again for 1 minute.
Raging IntimidationWhile Murta is raging, her Demoralize action gains the rage trait, allowing her to use it while raging.
Shoving BlowMurta makes a mighty attack that knocks foes back. She makes a melee Strike. On a hit, the target is pushed back 5 feet. On a critical hit, the target is pushed back 10 feet
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.