🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Mutant Giant ToadCreature 3


RareNLargeAnimalMutant
Source Pathfinder #179: Cradle of Quartz
Perception +9 (darkvision, scent (imprecise) 30 feet)
Languages none
Skills Athletics +10, Stealth +7
Str +5, Dex +3, Con +3, Int -4, Wis +3, Cha -2

AC 18; Fort +10; Reflex +9; Will +7;
HP 44
Speed 25 feet
Resistances Acid 5

Jaws One Action +12 (+7, +2) to hit 1d8+7 Piercing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Scent (Imprecise) 30 feet

Scent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).

If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.

Poisonous Warts

Any creature that hits the giant toad with an unarmed Strike or otherwise touches the toad is exposed to giant toad poison.

Giant Toad Poison (poison)

Saving Throw DC 20 fortitude

Maximum Duration 6 rounds

Stage 1 Stupefied1 (1 round)

Stage 2 Stupefied 1 and Confused (1 round)

Squirt Acid Two Actions (acid, evocation, primal)

The mutant giant toad squirts a 60-foot line of acid from the pustules on its back. Creatures in the area take 3d6 acid damage (DC 20 basic reflex). The mutant giant toad can't Squirt Acid for 1d4 rounds.

Swallow Whole One Action (attack)

Medium, 1d8+3 bludgeoning damage, Rupture 8

The monster attempts to swallow a creature of the listed size or smaller that it has grabbed in its jaws or mouth. If a swallowed creature is of the maximum size listed, the monster can't use Swallow Whole again. If the creature is smaller than the maximum, the monster can usually swallow more creatures; the GM determines the maximum. The monster attempts an Athletics check opposed by the grabbed creature's Reflex DC. If it succeeds, it swallows the creature. The monster's mouth or jaws no longer grab a creature it has swallowed, so the monster is free to use them to Strike or Grab once again. The monster can't attack creatures it has swallowed.

A swallowed creature is Grabbed, is Slowed 1, and has to hold its breath or start suffocating. The swallowed creature takes the listed amount of damage when first swallowed and at the end of each of its turns while it's swallowed. If the victim Escapes this ability's grabbed condition, it exits through the monster's mouth. This frees any other creature grabbed in the monster's mouth or jaws. A swallowed creature can attack the monster that has swallowed it, but only with unarmed attacks or with weapons of light Bulk or less. The swallowing creature is Flat-Footed against the attack. If the monster takes piercing or slashing damage equaling or exceeding the listed Rupture value from a single attack or spell, the swallowed creature cuts itself free. A creature that gets free by either Escaping or cutting itself free can immediately breathe and exits the swallowing monster's space.

If the monster dies, a swallowed creature can be freed by creatures adjacent to the corpse if they spend a combined total of 3 actions cutting the monster open with a weapon or unarmed attack that deals piercing or slashing damage.

Tongue Grab

A creature hit by the giant toad's tongue becomes Grabbed by the giant toad. The creature isn't Immobilized, but it can't move beyond the reach of the toad's tongue. A creature can sever the tongue with a successful Strike against AC 15 that deals at least 6 slashing Damage.

This deals no damage to the toad but prevents it from using its tongue Strike until it regrows its tongue, which takes a week.

Grab One Action

Requirements The monster's last action was a success with a Strike that lists Grab in its damage entry, or it has a creature grabbed using this action.


Effect The monster automatically Grabs the target until the end of the monster's next turn. The creature is Grabbed by whichever body part the monster attacked with, and that body part can't be used to Strike creatures until the grab is ended. Using Grab extends the duration of the monster's Grab until the end of its next turn for all creatures grabbed by it. A grabbed creature can use the Escape action to get out of the grab, and the Grab ends for a grabbed creatures if the monster moves away from it.


Mutant giant toads prefer to dwell in polluted refuse heaps, contaminated swaths of sand, or other poisonous wastes. Often afflicted with a vestigial face or limbs, its back is studded with acid-filled pustules.


The magic-warping effects of the Mana Wastes extend to the life forces of creatures unfortunate enough to become lost in the cursed desert. Those who undergo the wasteland's most dramatic metamorphoses are referred to as Mana Wastes mutants.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.