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Mutant Gnoll HulkCreature 9


CELargeGnollHumanoidMutant
Source Pathfinder Lost Omens: Impossible Lands
Perception +17 (magic hunger (imprecise) 30 feet)
Languages Common, Gnoll
Skills Acrobatics +18, Athletics +21, Intimidation +16, Survival +15
Str +6, Dex +3, Con +4, Int +2, Wis +2, Cha +3

AC 26; Fort +21; Reflex +18; Will +15;
HP 195
Speed 25 feet

Battle Axe One Action +22 (+17, +12) to hit (magical, reach 10, sweep) 2d8+12 Slashing
Maw One Action +21 (+16, +11) to hit (reach 10) 2d12+12 Piercing
Composite Longbow One Action +18 (+13, +8) to hit (deadly d10, propulsive, range increment 100, reach 10, reload 0, volley 30) 1d8+9 Piercing

Pack Attack

A Mana Wastes mutant gnoll hulk deals 1d4 extra damage to any creature who's within reach of at least two of the Mana Wastes mutant gnoll hulk's allies.

Rugged Travel

A gnoll ignores the first square of difficult terrain it moves into each time it Steps or Strides.

Vengeful Bite Reaction

Trigger A creature critically hits the mutant with a melee unarmed Strike or a non-reach melee Strike


Effect The mutant makes a maw Strike against the triggering creature.


Separated from their pack during a prolonged storm of wild magic, the Mana Wastes mutant gnoll hulk transformed into a gigantic, ravenous creature.


The erratic magical energies of the Mana Wastes can warp and twist creatures foolish or unlucky enough to be trapped in them. The physiological effects of this exposure vary in scope from grotesque full-body transformations to more subtle changes to the skin or senses, and they're frequently accompanied by changes in disposition, motivation, or temperament.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Gnoll

Gnolls are humanoids that resemble hyenas.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.