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Mutated Sewer OozeCreature 6


UniqueNLargeMindlessMutantOoze
Source Pathfinder #170: Spoken on the Song Wind
Perception +10 (motion sense 60 feet, no vision)
Languages none
Skills Stealth +9
Str +5, Dex -2, Con +4, Int -5, Wis +0, Cha -5

AC 16; Fort +16; Reflex +8; Will +10;
HP 45
Speed 10 feet
Immunities acid, critical hits, mental, precision, unconscious, visual

Pseudopod One Action +17 (+13, +9) to hit (agile, deadly d10, finesse, versatile s) 2d8+5 Bludgeoning + 1d4 Acid

Motion Sense 60 feet

A sewer ooze can sense nearby motion through vibration and air movements.

Noxious Scent (aura, olfactory)

30 feet Aura


A creature that enters the area must attempt a DC 23 fortitude save. On a failure, the creature is Sickened 1 (Sickened 2 on a critical failure). A creature taking persistent acid damage from the ooze's pseudopod can't recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.

Filth Wave One Action

Frequency once per minute


Effect The sewer ooze unleashes a wave of filth, covering all creatures within a 20-foot emanation. Each creature in the area must succeed at a DC 24 reflex save or take 1d4 acid damage and a -10-foot penalty to its Speeds for 1 minute (on a critical failure, the creature also falls Prone). A creature can spend an Interact action to clean someone off, decreasing the Speed penalty by 5 feet with each action.

Effect: Filth Wave



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Mindless

A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.