Mutated Sewer OozeCreature 6
Source Pathfinder #170: Spoken on the Song Wind
Perception +10 (motion sense 60 feet, no vision)
Languages none
Skills Stealth +9
Str +5, Dex -2, Con +4, Int -5, Wis +0, Cha -5
AC 16; Fort +16; Reflex +8; Will +10;
HP 45
Speed 10 feet
Immunities acid, critical hits, mental, precision, unconscious, visual
Pseudopod +17 (+13, +9) to hit (agile, deadly d10, finesse, versatile s) 2d8+5 Bludgeoning + 1d4 Acid
Motion Sense 60 feet
A sewer ooze can sense nearby motion through vibration and air movements.
Noxious Scent (aura, olfactory)30 feet Aura
A creature that enters the area must attempt a DC 23 fortitude save. On a failure, the creature is Sickened 1 (Sickened 2 on a critical failure). A creature taking persistent acid damage from the ooze's pseudopod can't recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.
Filth WaveFrequency once per minute
Effect The sewer ooze unleashes a wave of filth, covering all creatures within a 20-foot emanation. Each creature in the area must succeed at a DC 24 reflex save or take 1d4 acid damage and a -10-foot penalty to its Speeds for 1 minute (on a critical failure, the creature also falls Prone). A creature can spend an Interact action to clean someone off, decreasing the Speed penalty by 5 feet with each action.
Effect: Filth Wave
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
MindlessA mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.