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MyrucarxCreature 18


RareNELargeAberration
Source Pathfinder #161: Belly of the Black Whale
Perception +33 (darkvision, tremorsense (imprecise) 60 feet)
Languages Aklo, Common, Shadowtongue
Skills Athletics +33, Deception +34, Occultism +31, Society +31, Stealth +34
Str +9, Dex +6, Con +6, Int +5, Wis +3, Cha +6

AC 41; Fort +32; Reflex +28; Will +30;
HP 340
Speed 30 feet (climb 30 feet)

jaws One Action +34 (+29, +24) to hit (magical, reach 15) 3d10+15 Piercing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Tremorsense (Imprecise) 60 feet

Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.

Light Blindness

When first exposed to bright light, the monster is Blinded until the end of its next turn. After this exposure, light doesn't blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it's Dazzled.

Odorless

A myrucarx emits no smell and can't be detected by scent.

Painful Light

When attempting a save against a light effect, a myrucarx gets a result one degree of success lower than it rolled. A myrucarx caught in sunlight is stunned 2 and clumsy 2.

Illusory Persona

The illusion created by the myrucarx's project image can resemble any Medium humanoid, including any specific individual it has seen, and has appropriate voice, scent, and mannerisms, allowing the myrucarx to use its Deception check to Impersonate that humanoid if it chooses.

Twisting Reach One Action

Frequency once per round


Effect The fanged mouths at the ends of a myrucarx's tendrils twist around obstacles. The myrucarx makes two jaws Strikes against the same target, ignoring the target's cover. Both attacks count toward the myrucarx's multiple attack penalty, but the penalty doesn't increase until after both attacks are made. The myrucarx can't Grab as its next action after Twisting Reach.

Grab One Action

Requirements The monster's last action was a success with a Strike that lists Grab in its damage entry, or it has a creature grabbed using this action.


Effect The monster automatically Grabs the target until the end of the monster's next turn. The creature is Grabbed by whichever body part the monster attacked with, and that body part can't be used to Strike creatures until the grab is ended. Using Grab extends the duration of the monster's Grab until the end of its next turn for all creatures grabbed by it. A grabbed creature can use the Escape action to get out of the grab, and the Grab ends for a grabbed creatures if the monster moves away from it.


Innate Occult Spells (DC 40, +32 to hit)

2nd Level: Invisibility (At Will; Self)
5th Level: Hallucinatory Terrain
7th Level: Chilling Darkness (At Will), Darkness (At Will), Mask of Terror (Self Only), Plane Shift (To Material or Shadow)
8th Level: Freedom of Movement (Constant)
9th Level: Chilling Darkness, Eclipse Burst, Project Image (at will)



Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.