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Nashaxian The AngeredCreature 5


LEMediumDevilFiend
Source Pathfinder Society Scenario #1-11: Flames of Rebellion
Perception +13 (greater darkvision)
Languages Celestial, Common, Draconic, Infernal, Telepathy 100 Feet
Skills Acrobatics +11, Athletics +13, Intimidation +10, Religion +11, Stealth +11
Str +4, Dex +2, Con +4, Int -2, Wis +2, Cha +1

AC 22; Fort +15; Reflex +11; Will +11; +1 status to all saves vs. magic
HP 60
Speed 35 feet
Immunities fire
Weaknesses Good 5
Resistances Physical 5, Poison 10

Glaive One Action +15 (+10, +5) to hit (deadly d8, evil, forceful, magical, reach 10) 1d8+7 Slashing + 2d6 Evil
Claw One Action +15 (+11, +7) to hit (agile, evil, magical) 1d6 Evil + 2d6+7 Slashing
Beard One Action +15 (+10, +5) to hit (magical) 1d6+7 Piercing

Greater Darkvision

A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal Darkvision. A creature with greater darkvision, however, can see through even these forms of magical darkness.

Telepathy 100 feet (aura, divination, magical)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.

At-Will Spells

The monster can cast its at-will spells any number of times without using up spell slots.

+1 Status to All Saves vs. MagicInfernal Detonations Reaction

Trigger A creature Nashaxian can see steps on one of the 10-foot-by-10-foot patches of flame in the throne room hallway


Effect The creature and any other creatures above that patch take 1d6+2 fire damage.

Avernal Fever (disease)

Saving Throw DC 23 fortitude


Stage 1 carrier with no ill effect (1 day)

Stage 2 Enfeebled 1 (1 day)

Stage 3 Enfeebled 2 (1 day)

Infernal Wound (divine, necromancy)

Nashaxian's glaive Strike also deals 1d6 Persistent Bleed Damage that resists attempts to heal it.

The flat check to stop the bleeding starts at DC 20 flat. The DC is reduced to DC 15 flat only if the bleeding creature or an ally successfully assists with the recovery. The DC to Administer First Aid to a creature with an infernal wound is increased by 5.

A spellcaster or item attempting to use healing magic on a creature suffering from an infernal wound must succeed at a DC 21 counteract check or the magic fails to heal the creature.

Reposition Free Action

Trigger Nashaxian's hits a creature with a glaive Strike.


Effect Nashaxian moves the creature 5 feet in any direction. The destination square must be within reach of the Nashaxian's glaive.

This movement doesn't trigger reactions.

Wriggling Beard One Action

Frequency once per round.


Effect Nashaxian makes a beard Strike. This Strike ignores their multiple attack penalty and doesn't count toward that penalty.


Divine Innate Spells (DC 19, +11 to hit)

4th Level: Dimension Door, Dimension Door (At Will)

Ritual

1st Level: Infernal Pact



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.