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NightmareCreature 6


NELargeBeastFiend
Source Pathfinder Bestiary
Perception +14 (darkvision)
Languages Abyssal, Daemonic, Infernal
Skills Acrobatics +13, Athletics +16, Intimidation +14, Survival +12
Str +6, Dex +3, Con +3, Int +1, Wis +4, Cha +2

AC 24; Fort +15; Reflex +15; Will +12;
HP 100
Speed 40 feet (fly 90 feet)
Resistances Fire 10

Jaws One Action +16 (+11, +6) to hit (evil, magical) 2d10+6 Piercing + 1d6 Evil
Hoof One Action +16 (+12, +8) to hit (agile, evil, fire, magical) 1d6 Evil + 1d8+6 Bludgeoning + 1d8 Fire

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Smoke (aura)

15 feet Aura


The nightmare continually exhales black smoke that creates Concealment in an aura around it. Nightmares and their riders can see through this smoke. A creature that begins its turn in the area becomes Sickened 2 (DC 23 fortitude negates) and is then temporarily immune sickness from the smoke for 1 minute. The nightmare, its rider, any creature currently holding its breath (or that does not need to breathe), and any creature immune to poison are immune to the aura's sickened effect but not the concealment.

Flaming Gallop Two Actions (fire)

The nightmare Strides or Flies up to triple its Speed. Its hooves burst with intense flame, dealing 3d6 fire damage (DC 24 basic reflex save) once to each creature other than the nightmare's rider that the nightmare moves adjacent to during its gallop.


Divine Innate Spells (DC 24, +16 to hit)

7th Level: Plane Shift (Self and Rider Only)


Nightmares are flaming equine harbingers of death.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.