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Nils KelvekenCreature 5


UniqueCEMediumSkeletonUndead
Source Pathfinder Adventure: Malevolence
Perception +13 (darkvision)
Languages Common, Necril
Skills Acrobatics +11, Athletics +12, Crafting +11, Intimidation +11, Stealth +13
Str +5, Dex +4, Con +2, Int +0, Wis +4, Cha +2

AC 23; Fort +9; Reflex +15; Will +13;
HP 55 (negative healing)
Speed 25 feet
Immunities paralyzed, unconscious, poison, death effects, disease
Resistances Cold 5, Electricity 5, Fire 5, Piercing 5, Slashing 5

Hand Drill One Action +14 (+9, +4) to hit 2d6 Negative + 1d6+7 Piercing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Negative Healing

A creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.

Drill Deeper (manipulate)

Requirements Nils Kelveken hit a creature with a hand drill Strike with his previous action


Effect Nils grabs the drill and twists, drilling deeper into the victim. He automatically deals 1d8 piercing damage, and the creature being drilled into must succeed at a DC 22 fortitude save to avoid taking an additional 1d6 Persistent Bleed Damage (2d6 Persistent Bleed Damage on a critical failure).

I See What Ye Did! (mental, auditory, emotion, enchantment, fear, linguistic, occult)

Nils Strides up to his speed toward a target within 30 feet, shrieking "I seen what ye did!" at them as he approaches. The target must attempt a DC 22 will save.


Critical Success The target is unaffected.

Success The target becomes disturbed at what Nils might have seen and becomes Frightened 1.

Failure As success, but the target is Frightened 2.

Critical Failure The target falls into a phantasmagoric nightmare state where time seems to slow down as they can think of nothing but running away, yet as fast as they try to flee, Nils can catch up with ease. The target is Slowed 2 at the start of its next turn and Fleeing until the end of its next turn.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Skeleton

This undead is made by animating a dead creature's skeleton with negative energy. An ability with this trait can be used or selected only by skeletons.