Nishkiv the KnifeCreature 1
Source Pathfinder Kingmaker
Perception +5
Languages Common, Jotun
Skills Acrobatics +7, Athletics +4, Deception +7, Society +6, Stealth +7
Str +1, Dex +4, Con +1, Int +1, Wis +0, Cha +2
AC 16; Fort +6; Reflex +9; Will +5;
HP 20
Speed 25 feet
Dagger +9 (+5, +1) to hit (agile, finesse, thrown 10, versatile s) 1d4+1 Piercing
Dagger +9 (+5, +1) to hit (agile, finesse, thrown 10, versatile s) 1d4+1 Piercing
Attack of Opportunity
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Double StrikeNishkiv makes two dagger Strikes against the same target. If his first attack hits, the target is Flat-Footed to the second attack. The multiple attack penalty applies to these attacks as normal.
Sneak AttackNishkiv deals 1d6 extra precision damage to Flat-Footed creatures.
When the monster Strikes a creature that has the Flat-Footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.