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Nolly PeltryCreature 11


UniqueCGSmallHalflingHumanoid
Source Pathfinder #147: Tomorrow Must Burn
Perception +21
Languages Common, Elven, Halfling, Infernal
Skills Acrobatics +22, Athletics +19, Deception +20, Diplomacy +18, Society +22, Stealth +22, Thievery +20
Str +2, Dex +5, Con +1, Int +1, Wis +4, Cha +3

AC 31; Fort +18; Reflex +24; Will +21;
HP 185
Speed 25 feet

Dagger One Action +22 (+18, +14) to hit (agile, finesse, versatile s) 1d4+8 Piercing
Nolly's Hoe One Action +23 (+18, +13) to hit (magical, propulsive, range increment 80, reload 1) 2d10+7 Bludgeoning + 1d6 Chaotic
Dagger One Action +22 (+18, +14) to hit (agile, thrown 10, versatile s) 1d4+8 Piercing

Halfling Luck Free Action (fortune)

Frequency once per day

Trigger Nolly fails a skill check or a saving throw.


Effect Nolly rerolls the triggering check, but she must use the new result, even if it's worse.

Inspiring Presence (aura, emotion, mental)

30 feet Aura


Allies within 30 feet of Nolly gain a +2 circumstance bonus to saves against fear effects.

Effect: Inspiring Presence

Designate Bellflower Crop Three Actions

Nolly designates an ally within 30 feet as a member of her Bellflower crop. Nolly can have up to 10 members in her crop at once; any member added in excess of this number automatically removes a crop member of Nolly's choice. When Nolly or a member of her crop Aids a crop member and rolls a success, they get a critical success to Aid instead.

When a crop member within 60 feet of Nolly fails a saving throw against an effect that would impose the Confused or Paralyzed condition, the crop member can use a reaction to reroll the saving throw and use the better of the two results. This is a fortune effect.

Liberating Trick Two Actions

Nolly frees herself or a creature within her reach from the Grabbed condition.

Quick Movements

Nolly doesn't trigger reactions with her movement or with any use of the Thievery skill.

Sneak Attack

Nolly deals an extra 3d6 precision damage to flat-footed creatures.


When the monster Strikes a creature that has the Flat-Footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Halfling

A creature with this trait is a member of the halfling ancestry. These small people are friendly wanderers considered to be lucky. An ability with this trait can be used or selected only by halflings. A weapon with this trait is created and used by halflings.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.