Norgorberite PoisonerCreature 11
Source Pathfinder #160: Assault on Hunting Lodge Seven
Perception +22
Languages Common
Skills Acrobatics +24, Crafting +18, Deception +17, Lore +18, Religion +18, Society +18, Stealth +22, Thievery +24
Str +4, Dex +5, Con +1, Int +3, Wis +3, Cha +0
AC 31; Fort +18; Reflex +24; Will +18;
HP 195
Speed 25 feet
dagger +22 (+18, +14) to hit (agile, finesse, versatile s) 1d4+9 Piercing
shortsword +23 (+19, +15) to hit (agile, finesse, magical, versatile s) 2d6+9 Piercing
dagger +22 (+18, +14) to hit (agile, finesse, thrown 10, versatile s) 1d4+9 Piercing
Deny Advantage
The poisoner isn't flat-footed to creatures of 11th level or lower that are hidden, undetected, flanking, or using surprise attack.
Nimble DodgeTrigger The poisoner is targeted with a melee or ranged attack by an attacker it can see
Effect The poisoner gains a +2 circumstance bonus to AC against the triggering attack.
Impromptu Toxin (alchemical, interact, poison)Cost 1 batch of infused reagents
Effect The poisoner dribbles a few experimental chemicals over a melee weapon. Until the start of their next turn, Strikes with the weapon deal an additional 2d8 poison damage, and targets hit by Strikes with the weapon must succeed at a DC 27 fortitude save or become enfeebled 1 or clumsy 1 (the poisoner's choice) for 1d4 rounds.
Sneak AttackThe poisoner deals an additional 3d6 precision damage to flat-footed creatures.
Unbalancing BlowCreatures the poisoner hits with a critical hit are flat-footed against their attacks until the end of their next turn.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.